![]() ![]() Although you can learn about Edgar from other clients, you MUST learn about him from Diana to unlock these three achievements.īack at the main dialogue tree, ask "What have you been working on lately?" This will not unlock any new information, and you will be returned back to the main dialogue tree.įinally, ask "What Information do you want from me?" Diana will express concern about Supercontient Ltd's new CEO. This information is required to unlock the Consultant Engineer, Player Ex Machina, and Pink Tequila Achievements. This is one of the 7 questions you will need to answer to eventually get the Information Broker Achievement.īack at the main dialogue tree, you will want to choose "Tell me about Ariadne's death." When Diana asks what you want to know, choose "What was she doing there?" When you two speculate about her intentions, ask "Does it have something to do with Akara?" Exploring this dialogue will answer the question "What is Social Psyche Welfare?" in your notebook. When you are finished, choose "I've had enough SPW for today." to return to the main dialogue tree. You can explore the other options "Isn't SPW going to affect creativity?" and "Doesn't this sound like mind control?" if you wish, but they do not unlock any unique dialogue. Next, choose "Don't you think it's all a bit unnatural?" When Diana contests you, say "This isn't progress, this is devolution." This will again cause Diana to doubt her work, which will be important later in the story. ![]() You can choose to either play dumb or cut to the chase, both options lead to the same general dialogue.īack at the main dialogue tree, you will want to choose "Tell me more about Social Psych Welfare." Diana will explain the basics, and then you will be prompted to ask for more information.īegin by choosing "Won't SPW make you stop being you?" When Diana contests you, say "I wouldn't like to lose my sadness." This will cause Diana to doubt her work, which will be important later in the story. Serve a cocktail without spilling a single drop.Īfter serving Diana her drink, you will want to choose "(Feign worry about Brandeis' personality issues)." This will lead to her explaining her work. After crafting these 10 implants, the achievement will unlock. In order to get the Creative Sentience Achievement, you will need to craft the first 7 implants, and then the next 3 you unlock after speaking with your visitor (the Punk, the Hippie, and the Grandpa). Talking to this visitor will unlock 3 new implants However, before you can install any modules, you will receive a visitor. Viktor Atomnoye (Digital Media Scholar) - The HuskĪfter installing the correct implants in the first 3 clients, you will be assigned to help 3 more. There is only one correct implant for each client. ![]() Craft and install the implant that you believe will best solve their problem. Read each of the first three client's needs and select an implant that you think will best help them. **You will want to craft all 7 of these implants before helping your clients to get the Creative Sentience Achievement. You can craft an implant by selecting it from the wiki and then making it on the pottery wheel. There should be 7 implants available to you: the enchantress, the vizier, the godmother, the prince, the temple, the frog, and the husk. When you are ready to proceed, click on the door to the left and click "yes." In this sequence, you will be helping clients by giving them implants based on their needs.Įxploring the transhumanist wiki (the blue monitor) will show you all of the implants you can craft. After talking with the bar's visitor, you will find yourself in the Supercontinent Ltd Clinic. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |